

#How to use amd link series#
At launch, the feature is only going to be made available on Radeon RX 5000 series cards and newer.

Meanwhile, though FSR 1.0 has pretty broad hardware support, the initial version of RSR is a bit more limited. Though given the potential conflicts with other, in-game upscaling options, it’s almost certainly better to avoid using it globally, so that it’s only enabled for games that don’t have built-in upscaling functionality. RSR can be set on either a per-game basis or a global basis. However, these games will be the most complex to use with RSR, as they’ll require adjusting the desktop resolution. Meanwhile, in an improvement from AMD’s initial January announcement, RSR support is also being extended to borderless fullscreen games, as well. Ultimately, for exclusive fullscreen games, adjusting a game’s rendering resolution is about all the real work that’s required from the user. So using RSR isn’t quite a set-it-and-forget-it situation as games with proper FSR support offer today. Since this is a driver-forced feature, games need to be set to a sub-native rendering resolution in order to provide something to upscale – as well as to provide the performance benefits of rendering at a lower resolution. It's Ideal To Run FSR Before Post-Processing Effects and the UI, But It's Not Required.Īll of which is fitting, since that’s essentially what you have to do to make RSR work. The ramifications of which are that RSR is upscaling not just the image from the game, but the UI as well so it can introduce some of the same UI distortion as running a game at a sub-native resolution to begin with.
#How to use amd link drivers#
To that end, AMD has implemented a form of FSR in their drivers as an override option, which they are calling Radeon Super Resolution (RSR).Īs with Magpie and similar utilities, this is a forced upscaling option that is implemented at the end of the rendering pipeline, rather than the more ideal mid-point. And while forcing FSR in this fashion isn’t ideal from a quality or compatibility standpoint (leading to AMD originally passing on the idea), AMD has since come around on the idea. This has led to the introduction of utilities like Magpie and Lossless Scaling, which can force various image upscaling techniques on games, including AMD’s FSR. Following the initial popularity of AMD’s Fidelity FX Super Resolution spatial upscaling technology, in the last several months there has been gamer interest in applying the upscaling algorithm to additional games that haven’t integrated the technology. Starting things off, let’s talk about Radeon Super Resolution.
#How to use amd link update#
First unveiled back in January as part of AMD’s keynote address, the spring update (22.3.1) introduces a few quality-of-life features for AMD’s software stack, and is being headlined by the first release of AMD’s FSR 1.0-based Radeon Super Resolution (RSR) technology for driver-based game upscaling. AMD this morning is releasing the awaited spring update to their AMD Software Adrenalin Edition suite for their GPUs.
